Landscape
Over the past few days I have put a lot of thought into what I think the landscape for my CryEngine model will look like and how it will enhance or complement (or challenge) my monument.
Original Concept
After discussing this concept with Matt we agreed that having mountains towering over the monument would dilute the monumentality of it, and that this monument needs to be in a place where it dominates the landscape before it.
Revised Concept
We settled on the idea of the monument overhanging a cliff face, an idea I experimented with earlier on. In this landscape the monument dominates all, as the land before it drops completely into the endless abyss of the ocean. Relating back to my main intention of the monument I modified the design, exaggerating the horizontality and verticality of the monument to accentuate the stark drop of the cliff face into the sea.
The portion of the monument at and over the cliff's edge. |
Current stage of Monument
Settling on the cliff location, the work on my monument has progressed quite nicely.
The stacking of 'blocks' right at the edge of the cliff face accentuates the verticality of the cliff face and adds to a sense of weight and inertia with the monument, which contrast heavily with the thin, planar elements leading up to the cliff's edge.
This synthesis of light and dense, the contrast between horizontality and verticality reflect on the differing views Mateus and Wright had towards architecture.
This monumental checkerboard window/screen was inspired by the windows in Aires Mateus' project, Nursing Home. |
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